Development Roadmap

Track our progress as we build the future of Wayfarer

Roadmap Notice

This is not an all-inclusive list. The development team is actively working on additional features and improvements that have not yet been announced. New items will be added to this roadmap as they are ready to be shared with the community.

Filter: | 30 items
⬢ In Progress 2 items

Corporations are a planned long-term system aimed at giving players a persistent stake in the Wayfarer sector. Players w...

Persistent

Introduces controlled mechanics for increasing or decreasing player size via handheld tools or chemical reagents, openin...

Gameplay
⬢ Planned 6 items

CGP is rebalanced to improve pacing, tools, and engagement, ensuring sector law enforcement feels effective, fair, and r...

Gameplay

Outlaws are rebalanced to improve pacing, counterplay, and roleplay opportunities, ensuring pirate encounters feel threa...

Gameplay

This feature allows players to write and publish books that persist between rounds, building a shared in-game library of...

Gameplay

The Player-Driven Market lets players craft, stock, and sell goods in a persistent economy, creating long-term trade rou...

Persistence

Medical systems are rebalanced to better support long-running rounds, reducing burnout, improving recovery pacing, and k...

Expanded e-commerce and small business features—such as point-of-sale terminals, business bank accounts, and shared fina...

Gameplay
⬢ Completed 22 items

This revamp refines department placement, public spaces, and traffic flow to encourage interaction, storytelling, and sm...

Map

Safety Deposit Boxes provide limited persistent storage between rounds, allowing players to keep important personal item...

Persistence

Now you can examine and compare stats between weapons and hardsuits.

QOL

Every so often, an automated high-value cargo hauler drifts into the sector—quiet, heavily shielded, and packed with mor...

Events

Declutter that IFF console with this QOL improvement

QOL

Work together to shape the station's future. The Community Goals Terminal is a new station fixture that lets the enti...

Persistent

Automated bot has a light replacer to replace broken/missing lights! Now that station on the outter reaches of the secto...

Want to switch to another character temporarily midshift, so you can come back to them later? You can with character res...

UX

Install an autopilot computer and let the shuttle pilot itself! It will navigate to your destination and avoid collision...

QoL

Originally, only pirates could write a player story to describe their shift. Given a three day shift can have interestin...

UX

The roleplay leveling system gamifies roleplay by giving players a level and experience with roleplay interactions. The...

UX

Want to use a species as a base, but its actually a horse or something else? Easily define a custom species name!

Character

No more searching for the ports to undock from a station. Just undock from all!

QOL

Common channel getting annoying, but dont want to pluck out the encryption keys with a screwdriver? Easy! Just mute spec...

UX

Players can customize their examine text with optional OOC consent and boundaries, helping others understand comfort lev...

UX

Rodentia!

Character

IPCs - an acronym for Integrated Positronic Chassis - are a race of unlawed and sapient humanoid robots that are fairly...

Character

Avali!

Character

Feroxi!

Characters

Expanded integration between the game server and website enables shared systems like profiles, stats, logs, and services...

UX

Solar flare events that interfere with radio communications will occur less frequently, preserving their impact while re...

QOL

Medical Crit PDA provides an at-a-glance list of all ongoing crit and death events, helping medical teams coordinate fas...

Gameplay