International Player Lag
The server is located in Central North America; Players connecting from Asia, Oceania, South America, or other regions far from the server may experience lag that cannot be fully eliminated, the speed of light sets a hard floor on round-trip time (RTT). However, the right client settings can significantly reduce stuttering and make the experience much smoother.
Buffer Size
Add these to your client_config.toml, or set them live in the debug console:
[net]
buffer_size = 4
In the console type: cvar net.buffer_size 5.
Higher values smooth out jitter at the cost of additional visual latency. If the game still stutters, increase by 1.
Tuning Suggestion
| Ping | Recommended value |
|---|---|
| < 150ms | 2 (default) |
| 150–250ms | 3–4 |
| 250–350ms | 4–5 |
| 350ms+ | 5–6 |
Additional Tweaking (Advanced)
net.predict_tick_bias and net.predict_lag_bias: The engine already accounts for your measured ping in the prediction formula. Changing these is only useful if Lidgren's ping measurement is significantly wrong for your connection.
Though if you want to play with it, add the following under buffer_size:
predict_tick_bias = 2
predict_lag_bias = 0.05
Last updated 3 weeks ago